AI Insights · Timothy · December 2021
Performance of Top 5 2D Realistic Games in Spain Q4 2021
In Q4 2021, top 2D realistic games in Spain saw varied performance trends in downloads, revenue, and active users. Notable titles include Evony, June’s Journey: Hidden Objects, and RallyAces Poker.
The fourth quarter of 2021 saw interesting trends in the performance of the top 2D realistic games on a unified platform in Spain. Data from Sensor Tower reveals notable variations in weekly downloads, revenue, and active users for each of these popular titles.
Evony from TOP GAMES INC. experienced a significant increase in weekly revenue, peaking at approximately $42.7K in the final week of December. Weekly downloads showed fluctuations, starting at 17K and dropping to 3.9K in mid-November before recovering to around 7.5K by the end of December. Weekly active users also saw a rise, starting at 39.7K and ending at 31.9K.
June’s Journey: Hidden Objects by wooga demonstrated a consistent increase in weekly revenue, reaching nearly $30.8K in the last week of December. Weekly downloads started at 5.1K, dipped to around 1.6K in mid-November, and then increased to 3.2K by the end of the quarter. The game maintained a high level of weekly active users, starting at 98.2K and ending at 89.3K.
Outerdawn Limited's RallyAces Poker showed a steady revenue trend, peaking at $28.9K in the week of December 20. Weekly downloads saw a notable rise, starting at 995 and peaking at 5.8K in the last week of December. Weekly active users increased from 4.4K to 8.2K over the quarter.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED saw a consistent revenue trend with a peak of $28.4K in late October. Weekly downloads fluctuated, starting at 3.8K and ending at 5.6K. The game’s weekly active users remained relatively stable, starting at 36.3K and ending at 37.5K.
Finally, Guns of Glory: Lost Island from FunPlus International AG saw an upward trend in weekly revenue, reaching up to $29.6K in the final week of December. Weekly downloads showed a notable increase from 596 to 1.6K over the quarter. Weekly active users fluctuated slightly, starting at 9.1K and ending at 7.8K.
For more detailed insights, visit Sensor Tower.